Senior Sound Designer
Foley, sound design, re-recording mixing, vo processing, implementation, music supervision
Responsible for all ambient audio. Recording, sound design, and implementation into Wwise and proprietary game engine.
sound design for characters, props, implementation for run time cinematics, linear sound design for in-game radio plays.
SFX creation, VO leveling and creative VO processing. Dynamic balancing of VO, SFX, and music
Sound Design and implementation into Wwise and Unity