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Sound Design demo reel
0:03 - Guild Wars 2 (Proprietary Engine). All of the sounds in this video were recorded, designed, and implemented by Chris Burgess.
1:12 - Middle Earth: Shadow of War (Proprietary Engine/Wwise). All of the environmental sounds in this video were designed and implemented by Chris Burgess (No combat or player/enemy locomotion).
Technical Demo Reel
(Removed for NDA reasons. I talked about technical things like RTPCs to drive adaptive sounds and clustering emitters into an averaged single point)
leadership reel: music supervision on Guild Wars 2
Linear Demo Reel
Responsibilities included SFX editing, recording, performing Foley to picture, dialogue editing/spatial treatment, music supervision and composer management, loc mixes, and implementation.